﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GLImp;
using System.Drawing;

namespace CastleOfTheDisillusioned {
	class Sprite {

		int Current_Frame;
		Texture Sprite_Sheet;
		int[] Running_Frames, Jumping_Frames, Attacking_Frames, Standing_Frames;

		enum State {
			RUNNING,
			JUMPING,
			ATTACKING,
			STANDING
		}
		public Sprite(Texture sprite_sheet, ) {
			Sprite_Sheet = sprite_sheet;
			Current_Frame = 0;

			Running_Frames = new int[4];
			Jumping_Frames = new int[4];
			Attacking_Frames = new int[4];
			Standing_Frames = new int[4];


		}
		void draw(int x, int y, bool moving, Direction direction, State state) {
			
		}
	}
}
